SP - SubD to Compound
Usage of SubD to Compound
Ingredients
- 1 SP Compound object (cf. Compound object)
- 1 SubD to Compound modifier
Directions
- Add the modifier to the Compound object
- Make sure it is above the Compound Meshing modifier
- Any mesh you create inside the compound object is now subdivided smoothly and converted to Bezier patches
- Adjust the subdivision level
- ~~Serve warm, with a glass of white wine~~
If you want to edit individual patches, use explode compound
To improve editing speed, you can temporarily uncheck Compute and disable Compound Meshing. It is then equivalent to the standard Subdivision Surface modifier.
Supports creases
Ignores N-gons and triangles
Not yet accurate and precisely continuous