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Modifiers

Usage

To non destructively edit SP objects : * Drag and drop a modifier from the asset library onto the object to edit or search for it in the modifier list * Reorder the stack to your liking (top one is applied first) * Set its parameters

Meshing Modifiers

Each SP object must have a Meshing modifiers to be evaluated as a STEP shape. There is one for each object type (see object types). The meshing modifier must be the last one editing the shape. Modifiers before the meshing modifier act on the control geometry. Some modifiers are however made to come after : - Mirror - Any other viewer/analysis modifier

Compatible default Blender modifiers

  • Any deform modifier (which do not modify vertex indexing) works in part 1 of the stack (e.g. Displace modifier). It simply deforms the control geometry. You can also use an Array modifier then a Weld modifier on a Curve object

  • Mirror modifier : Because symmetry is important in product design, standard mirror is supported on all entities. Important to note however :

  • the mirror modifier(s) needs to be placed last
  • Merge option can cause issues at export
  • Bisect and UV settings are not supported

  • Array modifier : Works for compounds but just the first shape of the compound