SP - Bezier Patch Meshing
MODIFIER MESHING
Trim Contour
Scaling Method
Method to interpret the trim contour coordinates. * Fit Contour : Adjusts depending on drawn contour. * UV : [0,1]x[0,1] Range
Exact Normals
Normals generated by default are bent at the border. You can fix this issue by enabling "Exact Normal" (disabled by default because of poor performances).
It generates an attribute "SP_Normals" you can reuse directly in your materials or with the "SP - Patch Normals" asset node group used as normal of your material
Smooth shading
Apply it the standard blender way.
Smooth shading is enabled if the first face of the control grid is shaded smooth