Exact Normals
By default SP doesn't calculate accurate normals on NURBS and Bezier patches because it has a significant performance cost. However you can switch it on per object, from the N panel or from the meshing modifier. Most the difference is on boundaries.
For further quality you can enable EEVEE high quality normals
N-panel toggle (applies to selected object)
Modifier toggle
Comparison
| Default | Exact | Exact + High Quality |
|---|---|---|